AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in the US: Q2 2023 Performance
Discover the performance trends of the top 5 hybridcasual games on the Android platform in the US for Q2 2023, including weekly revenue, downloads, and active users.
In Q2 2023, the top 5 hybridcasual games on the Android platform in the US showcased varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Triple Match 3D by Boombox Games LTD saw a noticeable decline in weekly downloads, starting at around 18.8K in late March and dropping to approximately 13.7K by the end of June. Weekly revenue also trended downward, from about $778K to $567K over the same period. The game’s active user base decreased from 61.4K to 51.9K.
Survivor.io, published by Habby, experienced fluctuations in its weekly revenue, peaking at $326K in early May before falling to $193K by the end of June. Weekly downloads also showed a downward trend, from 68.5K in late March to 52.5K in late June. The number of active users varied, peaking at 571K in late March and dropping to 482K by the end of June.
Kingdom Guard: Tower Defense TD from Tap4fun (Hong Kong) Limited exhibited a significant drop in weekly downloads, from 13.1K in late March to just under 3K by the end of June. Revenue fluctuated, reaching a high of $234K in early April and settling at $168K by late June. Active users saw a decline from 20.5K in late March to approximately 8.5K by the end of June.
Rush Royale: Tower Defense TD, published by MY.GAMES B.V., maintained relatively stable revenue, with peaks and troughs throughout the quarter, ending at $155K in late June. Downloads showed an upward spike in early June, peaking at 54.5K. Active users increased significantly from 157K in late March to 182K by the end of June.
Idle Lumber Empire by AppQuantum experienced a steady increase in weekly revenue, starting at $129K in late March and reaching $184K by late June. Downloads initially decreased but saw a significant rise in June, peaking at 57.1K. The game’s active user base grew from 101K in late March to 121K by the end of June.
For more detailed insights and data, visit Sensor Tower.